EmPLAYability is an educational table game designed by an international team of youth workers to support young people on their job search and personal development.
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WHY A TABLE GAME?
YOUTH UNEMPLOYMENT
The youth employment crisis is a major aspect of the global employment crisis. Its severity is not only related to the levels and duration of unemployment; it's increasingly linked to the decline in the quality of jobs available for young people as the facts tend to demonstrate.
It is therefore important to provide the young community with alternative tools that allow them to be included in the labor market.
SPAIN
40,7%
ITALY
30,3%
FRANCE
20,7%
EUROPE
18%
originality
A new table game that borns as a result of a work process by professionals of the topic.
CALL TO ACTION
An invitation to review and actualize the methodologies we use to support young people.
DESIGN
Specialist in educational games from different countries united efforts to develop this tool.
cocreation
Youth and professionals from 5 countries participated in the research fase to share their needs and challenges.
Game-Based Learning is used to achieve better results for both learning and teaching. It basically means incorporating games in your medium of instruction, which help to keep the interest in learning and helps to improve in a positive way.